Real-time personal project done for Adam Skutt's Next Gen Character Creation Class at CGMA.
Concept by Heo Ilhaeng (https://www.artstation.com/artwork/NEDKD). Modeled with Maya, Zbrush, and Marvelous Designer. Maps baked with Marmoset Toolbag and XNormal. Substance Designer was used to texture and author PBR maps. Hair cards manually laid in Maya and rendered with XGen and Arnold. Final model rendered in Marmoset Toolbag. Final character with helmet is 40k tris. Textures sets for head, body, helmet, hair, and eyes.